Ubisoft CEO Talks Watch Dogs Graphics Controversy

Posted on by Ryan

Watch Dogs was one of the most anticipated games of 2014 and after being released many controversies arose. The big one of course was the game not looking near as good graphically as shown off during previous trailers such as the debut trailer at E3 2012.

In a recent interview with The Guardian, Ubisoft CEO Yves Guillemot was asked why they featured gameplay footage on target machines. Guillemot said..

“With E3 2015 we said, OK, let’s make sure the games are playable, that they’re running on the target machines.When we show something, we ask the team, make sure it’s playable, make sure gamers can immediately see exactly what it is. That’s what we learned from the Watch Dogs experience – if it can’t be played on the target machine, it can be a risk.”

Guillemot also revealed why the game was originally delayed and still turning out the way it did…

“It’s a real challenge to create those types of games. When they come out, especially the first iterations, they are not perfect on everything. We think we launched a good quality game for a first step in a new brand with a new technology. It’s just so complex – seamless multiplayer, connectivity with mobile and tablets, so many things – it was maybe a bit too much for a first iteration.”