Speaking with GamesRadar Plus, Destiny 2 Game Director Luke Smith revealed that the game will feature multiple layers of storytelling and a more followable narrative.
“Broadly speaking, I think the biggest change in Destiny 2 it’s probably the inclusion of a story. It’s actually focusing on having a followable narrative, and having a big sort of storyline, epic scenario. Layering the story content in a way we haven’t done yet for Destiny.”
“So that main campaign, that’s what the trailers are about. Then, below that in the layering, you have adventures that are stories about the worlds, the planets and the particular enemies contained therein – it doesn’t directly relate to the Red War, it tells a different story. I think one of the things for bringing new people into Destiny is going to be the way we’ve approached narrative differently, in terms of trying to tell a cohesive campaign. I think in Taken King it’s certainly something myself and the team tried to bring in and improve. We’ve got the space in Destiny 2 to let that breath a little.”