Inner Chains Delayed

Posted on by Ryan

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 Telepaths’ Tree announced this morning that their upcoming FPS horror game Inner Chains has been delayed until Q3 and Q4 of 2016. The reason for the delay is due to the addition of features promised in their Kickstarter stretch goals after doubling their initial goal of $10,000.

Tomasz Strzałkowski, CEO of Telepaths’ Tree, released this statement…

“We’ve spent long hours thinking what we should do. On the one hand, we didn’t want to disappoint our Kickstarter backers’ trust. On the other, we’ve gathered almost twice as much money as we’ve asked for and nearly achieved our second stretch goal. This success clearly showed us that those who are waiting for Inner Chains actually want a more complex, more unique, and more challenging experience. That’s why in the end we decided to push back the launch date. But we’ve made this decision so that we’re actually able to deliver ALL the extra content that was promised in our stretch goals! So, as a thank you to all our backers, supporters, fans, and community members, we’re happy to announce that we’re adding 2 additional opponents to the game (1 human‑like and 1 animal-like), 3 more deadly plants you’ll need to watch out for, and a completely new additional alternative ending. On top of that, we’re also working on new gameplay solutions for the weapons you’ll have in hand and the way your arsenal will be upgraded. We’re positive that taking some more development time will allow us to deliver a truly unique game, which is what we set out to do from the very beginning.”