Speaking with IGN, Sucker Punch’s Creative and Art Director Jason Connell discussed the company’s highly anticipated game Ghost of Tsushima. During this sit down, Connell revealed that this game will be the largest video game the studio has ever developed. Stating:
“It’s a lot bigger [than Infamous: Second Son]. It’s definitely Sucker Punch’s biggest game we’ve ever made by a landslide, both in the amount of stuff that’s in it and also just sheer landscape, square footage-wise.”
Connell also said their most asked question is now long the game is in which Connell said that it’s hard to pinpoint since everyone plays games differently. However, he did say that the studio have worked “to create a world big enough that has both those opportunities. People that can just play story and people that can go get lost in the environment.”
Ghost of Tsushima releases on July 17 exclusively on Playstation 4.