Pete Hines, Head of Bethesda, confirmed reports that the next installment in the Doom franchise will not have mod support outside of the tools offered in SnapMap. Hines explained a little bit more in a recent interview with GameTrailers.
When asked about modding tools Hines said…
”Everything that we’re doing on the mod side will be through SnapMap.”
“I used the analogy the other day [of] Minecraft. If you just pull any 12 year old and sit them in front of Minecraft, if they don’t know what they’re doing they could still make something: they can make a smiley face or build themselves a house. But if you put it in the hands of someone who knows what they’re doing, they can recreate Zelda in Minecraft.”
“The SnapMap tools are much the same. Give it to anybody and they can do simple stuff, but the complex stuff – all those things that used to be super-complicated – the idea is that there’s enough complexity and depth there that you can do all this scripting stuff, and make new gameplay modes. It’s got this really steep high end, but you don’t have to jump right to it like you do with the [previous] Doom tools.”
SnapMap’s UI will be different on PC compared to the versions of Playstation 4 and Xbox One. Although the functionality will remain the same.