If you’ve been playing Firewatch on Playstation 4 you probably noticed that is has just received a new patch after players experienced multiple performance issues at launch.
A developer at Camp Santo revealed on the official Reddit of Firewatch revealed that the game has done well and they are considering upgrading to a newer version of Unity. Stating…
“We want to do another big update in the future that ships a bunch of subtitle languages (TBD) and actually moves the game to an entire new version of Unity to continue to help performance. I don’t expect anyone here to understand what that takes but, let’s just say we ran the game on new engine code last night and half the world was rendering upside down. SO it’ll be a little bit of an investment but the game has done so well on both PS4 and Steam that we think it’s really worth it. I can’t confirm we’re going to be successful in any of this, but in the spirit of everyone being really great in this sub, wanted to share with you some unfiltered goings-on.”
The same developer also revealed why the game currently runs at an uncapped 30FPS on Playstation 4. Saying..
“The reason we don’t lock at 30FPS is because of one of the low-level engine issues we’re looking at addressing in a Unity upgrade (when Unity 5.4 is actually live). If we locked at 30 and then dropped even one or two frames below, the game just performs much much worse than if we weren’t targeting 60.”
Firewatch is currently available on both PC and Playstation 4.