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		<title>Bungie&#8217;s Final Words To Halo Fans</title>
		<link>http://www.gamingconviction.com/articles/2011/07/10/bungies-final-words-to-halo-fans/</link>
		<comments>http://www.gamingconviction.com/articles/2011/07/10/bungies-final-words-to-halo-fans/#comments</comments>
		<pubDate>Sun, 10 Jul 2011 19:38:20 +0000</pubDate>
		<dc:creator>Ryan Shoptaw</dc:creator>
				<category><![CDATA[Featured News]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Halo]]></category>
		<category><![CDATA[Halo 3: ODST]]></category>
		<category><![CDATA[Halo Reach]]></category>
		<category><![CDATA[Halo Wars]]></category>
		<category><![CDATA[Highlight Reel]]></category>
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.gamingconviction.com/?p=4176</guid>
		<description><![CDATA[Bungie released their final words to Halo fans yesterday during Bungie Day. Below is what they had to say&#8230; &#8220;Thank [...]]]></description>
			<content:encoded><![CDATA[<p>Bungie released their final words to Halo fans yesterday during Bungie Day.</p>
<p>Below is what they had to say&#8230;</p>
<p>&#8220;Thank you for making our 20th Anniversary, and this year&#8217;s Bungie Day, kick so much ass. As we prepare to become fans of the universe our studio began creating more than ten years ago, it&#8217;s nice to know that we&#8217;ll be counted among such esteemed company. Some might consider the upcoming transition a bittersweet occasion punctuated by a sense of loss and sadness. We feel otherwise. Halo is in great hands&#8230; yours.&#8221;</p>
<p>&#8220;While all profits from your generous purchases of Bungie 20th Anniversary swag and commemorative items are being donated to charity through the Bungie Foundation, for us the Blue Flames, the studio memorabilia, and even the swag from our own desks and filing cabinets were all part of a long overdue symbolic gesture. Halo is yours now. In many ways, it always has been. Its new caretakers will strive, just as we did, to be worthy stewards but you have the package. Hold these characters and stories and worlds to the same unflinching standards you did while we were at the helm, but allow them all to blossom and change and grow in the ways that they must.&#8221;</p>
<p>&#8220;So, this isn&#8217;t a goodbye. It isn&#8217;t The End. Instead, it&#8217;s the very beginning of a new journey that will stretch the limits of what we are capable of. Ancient engines are now rumbling deep within the heart of our studio, and their energy will power us through the upcoming darkness. Like all dark times ours will be broken first by a single strand of light &#8212; a tether reaching out to bind us all together again. One day, we will awaken in a wondrous new place and we will remember just what it was that drew us together at the beginning of it all. We will look up to the heavens, and find hope.&#8221;</p>
<span id="dprv_cp_v1.06" lang="en" xml:lang="en" class="notranslate" style="vertical-align:baseline; padding:3px; margin-top:2px; margin-bottom:2px; line-height:12px;float:none; font-family: Tahoma, MS Sans Serif; font-size:13px;border:1px solid #BBBBBB;border:1px solid #bbbbbb;background:transparent none;display:inline-block;padding-top:2px;padding-bottom:0px;" title="certified 10 July 2011 19:38:22 UTC by Digiprove certificate P152672" ><a href="http://www.digiprove.com/show_certificate.aspx?id=P152672" target="_blank" rel="copyright" style="height:12px; line-height: 12px; border:0px; padding:0px; margin:0px; float:none; display:inline; text-decoration: none; background:transparent none; line-height:normal; font-family: Tahoma, MS Sans Serif; font-style:normal; font-weight:normal; font-size:9px;"><img src="http://www.gamingconviction.com/wp-content/plugins/digiproveblog/dp_seal_trans_16x16.png" style="width:12px;height:12px;vertical-align:0px; display:inline; border:0px; margin:0px; padding:0px; float:none; background:transparent none" border="0" alt=""/><span style="font-family: Tahoma, MS Sans Serif; font-style:normal; font-size:9px; font-weight:normal; color:#636363; border:0px; float:none; display:inline; text-decoration:none; letter-spacing:normal; padding:0px; padding-left:6px; vertical-align:3px;margin-bottom:3px" onmouseover="this.style.color='#A35353';" onmouseout="this.style.color='#636363';">Copyright&nbsp;protected&nbsp;by&nbsp;Digiprove&nbsp;&copy;&nbsp;2011-2012&nbsp;Gaming&nbsp;Conviction</span></a><!--65925094F8997A40BDD1D56C7D329150CBAEB3C8A8FED50059C82AEE91F4C4BC--></span>]]></content:encoded>
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		<item>
		<title>More Characters In Batman: Arkham City?</title>
		<link>http://www.gamingconviction.com/articles/2011/07/09/more-characters-in-batman-arkham-city/</link>
		<comments>http://www.gamingconviction.com/articles/2011/07/09/more-characters-in-batman-arkham-city/#comments</comments>
		<pubDate>Sat, 09 Jul 2011 13:12:36 +0000</pubDate>
		<dc:creator>Ryan Shoptaw</dc:creator>
				<category><![CDATA[Batman]]></category>
		<category><![CDATA[Featured News]]></category>
		<category><![CDATA[Highlight Reel]]></category>
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.gamingconviction.com/?p=4166</guid>
		<description><![CDATA[Rocksteady Marketing Manager, Dax Ginn, recently sat down with Official Xbox Magazine and discussed Batman: Arkham City. During the interview, [...]]]></description>
			<content:encoded><![CDATA[<p>Rocksteady Marketing Manager, Dax Ginn, recently sat down with Official Xbox Magazine and discussed Batman: Arkham City. During the interview, Ginn said that the company plans on revealing some characters that only the hardcore Batman fans would remember.</p>
<p>Below is what Ginn had to say&#8230;</p>
<p>&#8220;We&#8217;re [sic] made announcements about Robin being a retail exclusive, a timed exclusive. We&#8217;ve got more announcements coming.&#8221;</p>
<p>&#8220;We&#8217;re big Batman fans. I know there are a lot of gamers out there who are also hardcore Batman fans, we get that every day from the community. So we&#8217;re going to keep making [Batman games] as long as that motivation is there. We love what we&#8217;re doing, we&#8217;re really focussed on October. I think this game is really going to satisfy the dreams people have had for a Batman game for a long time.&#8221;</p>
<p>Personally, I think they will include characters from the Detective Comics days such as Bat-Mite, Clayface, or possibly Calculator.</p>
<span id="dprv_cp_v1.06" lang="en" xml:lang="en" class="notranslate" style="vertical-align:baseline; padding:3px; margin-top:2px; margin-bottom:2px; line-height:12px;float:none; font-family: Tahoma, MS Sans Serif; font-size:13px;border:1px solid #BBBBBB;border:1px solid #bbbbbb;background:transparent none;display:inline-block;padding-top:2px;padding-bottom:0px;" title="certified 9 July 2011 13:12:38 UTC by Digiprove certificate P152319" ><a href="http://www.digiprove.com/show_certificate.aspx?id=P152319" target="_blank" rel="copyright" style="height:12px; line-height: 12px; border:0px; padding:0px; margin:0px; float:none; display:inline; text-decoration: none; background:transparent none; line-height:normal; font-family: Tahoma, MS Sans Serif; font-style:normal; font-weight:normal; font-size:9px;"><img src="http://www.gamingconviction.com/wp-content/plugins/digiproveblog/dp_seal_trans_16x16.png" style="width:12px;height:12px;vertical-align:0px; display:inline; border:0px; margin:0px; padding:0px; float:none; background:transparent none" border="0" alt=""/><span style="font-family: Tahoma, MS Sans Serif; font-style:normal; font-size:9px; font-weight:normal; color:#636363; border:0px; float:none; display:inline; text-decoration:none; letter-spacing:normal; padding:0px; padding-left:6px; vertical-align:3px;margin-bottom:3px" onmouseover="this.style.color='#A35353';" onmouseout="this.style.color='#636363';">Copyright&nbsp;protected&nbsp;by&nbsp;Digiprove&nbsp;&copy;&nbsp;2011-2012&nbsp;Gaming&nbsp;Conviction</span></a><!--9A7AAE03460896FAC90F9A12245F0D3669A0C12036C0F98CD125F61B32B31431--></span>]]></content:encoded>
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		<item>
		<title>King of Fighters XIII Gets Japan Release Date</title>
		<link>http://www.gamingconviction.com/articles/2011/07/09/king-of-fighters-xiii-gets-japan-release-date/</link>
		<comments>http://www.gamingconviction.com/articles/2011/07/09/king-of-fighters-xiii-gets-japan-release-date/#comments</comments>
		<pubDate>Sat, 09 Jul 2011 06:38:15 +0000</pubDate>
		<dc:creator>Ryan Shoptaw</dc:creator>
				<category><![CDATA[Featured News]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Highlight Reel]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Retro Games]]></category>

		<guid isPermaLink="false">http://www.gamingconviction.com/?p=4154</guid>
		<description><![CDATA[Earlier today, SNK Playmore revealed an official release date for the PS3 and Xbox 360 versions of King of Fighters [...]]]></description>
			<content:encoded><![CDATA[<p>Earlier today, SNK Playmore revealed an official release date for the PS3 and Xbox 360 versions of King of Fighters XIII in Japan. Gamers in Japan can expect a release date of October 27.</p>
<p>SNK Playmore also announced that the console version will have an exclusive character. Billy Kane from the Fatal Fury series will be available as a playable character in the game.</p>
<p>The console versions will also feature three new stages. One is set inside the Big Ben clock tower, another is in a nightclub, while the third is on a grassy field complete with ruins.</p>
<p>No official release date has been announced for the game here in the States.</p>
<span id="dprv_cp_v1.06" lang="en" xml:lang="en" class="notranslate" style="vertical-align:baseline; padding:3px; margin-top:2px; margin-bottom:2px; line-height:12px;float:none; font-family: Tahoma, MS Sans Serif; font-size:13px;border:1px solid #BBBBBB;border:1px solid #bbbbbb;background:transparent none;display:inline-block;padding-top:2px;padding-bottom:0px;" title="certified 9 July 2011 06:38:20 UTC by Digiprove certificate P152157" ><a href="http://www.digiprove.com/show_certificate.aspx?id=P152157" target="_blank" rel="copyright" style="height:12px; line-height: 12px; border:0px; padding:0px; margin:0px; float:none; display:inline; text-decoration: none; background:transparent none; line-height:normal; font-family: Tahoma, MS Sans Serif; font-style:normal; font-weight:normal; font-size:9px;"><img src="http://www.gamingconviction.com/wp-content/plugins/digiproveblog/dp_seal_trans_16x16.png" style="width:12px;height:12px;vertical-align:0px; display:inline; border:0px; margin:0px; padding:0px; float:none; background:transparent none" border="0" alt=""/><span style="font-family: Tahoma, MS Sans Serif; font-style:normal; font-size:9px; font-weight:normal; color:#636363; border:0px; float:none; display:inline; text-decoration:none; letter-spacing:normal; padding:0px; padding-left:6px; vertical-align:3px;margin-bottom:3px" onmouseover="this.style.color='#A35353';" onmouseout="this.style.color='#636363';">Copyright&nbsp;protected&nbsp;by&nbsp;Digiprove&nbsp;&copy;&nbsp;2011-2012&nbsp;Gaming&nbsp;Conviction</span></a><!--A9D326A4D528AC188A0842B667C02419E33D75AA55CAFE201B23ADE58D5D0ED8--></span>]]></content:encoded>
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		<item>
		<title>Full Driver: San Francisco Car List Revealed</title>
		<link>http://www.gamingconviction.com/articles/2011/07/09/full-driver-san-francisco-car-list-revealed/</link>
		<comments>http://www.gamingconviction.com/articles/2011/07/09/full-driver-san-francisco-car-list-revealed/#comments</comments>
		<pubDate>Sat, 09 Jul 2011 06:36:18 +0000</pubDate>
		<dc:creator>Ryan Shoptaw</dc:creator>
				<category><![CDATA[Driver]]></category>
		<category><![CDATA[Featured News]]></category>
		<category><![CDATA[Highlight Reel]]></category>
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.gamingconviction.com/?p=4164</guid>
		<description><![CDATA[Ubisoft revealed earlier today the entire car list for their upcoming driving game Driver: San Francisco. While it might not [...]]]></description>
			<content:encoded><![CDATA[<p>Ubisoft revealed earlier today the entire car list for their upcoming driving game Driver: San Francisco. While it might not compare to the size of games such as Gran Turismo, it&#8217;s still a pretty decent amount of cars.</p>
<p>Below is the full list&#8230;</p>
<p>Abarth 500 (2008)<br />
Abarth Fiat 695 ss Assetto Corse (1970)<br />
Alfa Romeo 159 Ti (2009)<br />
Alfa Romeo 8C Competizione (2007)<br />
Alfa Romeo Giulia TZ2 (1965)<br />
Alfa Romeo Giulietta (2010)<br />
Alfa Romeo Mito (2009)<br />
Alfa Romeo Spider Duetto (1966)<br />
AMC Pacer (1980)<br />
Aston Martin Cygnet (2011)<br />
Aston Martin DB5 (1963)<br />
Aston Martin DB9 Volante (2010)<br />
Aston Martin Rapide (2010)<br />
Aston Martin V12 Vantage (2010)<br />
Audi A4 2.0 TFSI (2010)<br />
Audi Q7 4.2 FSI quattro (2010)<br />
Audi R8 5.2 FSI quattro (2010)<br />
Audi RS 6 Avant (2008)<br />
Audi S5 Coupe (2010)<br />
Audi Sport quattro S1 &#8211; Rally (1985)<br />
Audi TT RS Coupe (2010)<br />
Bentley Arnage T (2005)<br />
Bentley Continental Supersports (2010)<br />
Cadillac CTS-V (2010)<br />
Cadillac DTS (2010)<br />
Cadillac Eldorado (1959)<br />
Cadillac Escalade (2007)<br />
Cadillac Escalade &#8211; Cop (2007)<br />
Cadillac XLR-V (2009)<br />
Chevrolet Bel Air (1957)<br />
Chevrolet Blazer (2001)<br />
Chevrolet C10 (1965)<br />
Chevrolet C10 &#8211; Tow-Truck (1965)<br />
Chevrolet Camaro SS (1968)<br />
Chevrolet Camaro SS &#8211; Jones&#8217; car (2010)<br />
Chevrolet Camaro Z28 (1986)<br />
Chevrolet Chevelle SS (1970)<br />
Chevrolet Corvette (1960)<br />
Chevrolet Corvette Z06 &#8211; Drift (2009)<br />
Chevrolet Corvette ZR1 (2010)<br />
Chevrolet Corvette ZR1 &#8211; Cop (2010)<br />
Chevrolet El Camino (1973)<br />
Chevrolet Impala (2006)<br />
Chevrolet Impala &#8211; Taxi (2006)<br />
Chevrolet Volt (2011)<br />
DeLorean DMC-12 (1983)<br />
Dodge Challenger R/T &#8211; Tanner&#8217;s car (1970)<br />
Dodge Challenger SRT8 (2009)<br />
Dodge Charger R/T (1969)<br />
Dodge Charger SRT8 (2009)<br />
Dodge Charger SRT8 &#8211; Cop (2009)<br />
Dodge Grand Caravan (2009)<br />
Dodge Grand Caravan &#8211; Taxi (2009)<br />
Dodge Monaco (1974)<br />
Dodge Monaco &#8211; Cop (1974)<br />
Dodge Neon (2002)<br />
Dodge Ram 3500 Laramie (2010)<br />
Dodge Ram SRT10 &#8211; Jericho&#8217;s car (2006)<br />
Dodge Viper SRT10 ACR (2009)<br />
Ford Crown Victoria (1999)<br />
Ford Crown Victoria &#8211; Cop (1999)<br />
Ford Crown Victoria &#8211; Taxi (1999)<br />
Ford F-150 XLT SuperCrew (2010)<br />
Ford F-350 Super Duty (2008)<br />
Ford Gran Torino (1974)<br />
Ford GT (2006)<br />
Ford Mustang Convertible (2008)<br />
Ford Mustang GT Fastback (1968)<br />
Ford Mustang Mach 1 (1973)<br />
Ford RS200 &#8211; Rally (1985)<br />
Ford Shelby GT500 (2010)<br />
Ford Taurus SHO (2010)<br />
GMC C5500 (2008)<br />
GMC C5500 &#8211; Ambulance (2008)<br />
GMC Savana &#8211; News Van (2005)<br />
GMC Sierra (1998)<br />
GMC Sierra &#8211; Monster Truck (1998)<br />
GMC Vandura (1983)<br />
Hudson Hornet (1951)<br />
Hummer H3X (2009)<br />
Jaguar E-Type (1966)<br />
Jaguar XFR (2010)<br />
Jaguar XKR (2010)<br />
Jeep Wrangler (1988)<br />
Lamborghini Countach LP400S (1978)<br />
Lamborghini Diablo VT (1994)<br />
Lamborghini Gallardo LP560-4 (2009)<br />
Lamborghini Jalpa (1986)<br />
Lamborghini Miura (1972)<br />
Lamborghini Murcielago LP640 (2007)<br />
Lamborghini Murcielago LP670-4 SV (2009)<br />
Lancia Stratos &#8211; Rally (1974)<br />
Lincoln Town Car (2010)<br />
Maserati GranTurismo S (2008)<br />
McLaren F1 (1997)<br />
McLaren MP4-12C (2011)<br />
McLaren SLR (2008)<br />
Nissan 370Z (2009)<br />
Nissan 370Z &#8211; Drift (2009)<br />
Nissan GT-R (2010)<br />
Nissan Skyline GT-R (R33) &#8211; Drift (1998)<br />
Oldsmobile Cutlass 442 (1970)<br />
Oldsmobile Vista Cruiser (1972)<br />
Pagani Zonda Cinque (2009)<br />
Pontiac GTO The Judge (1970)<br />
Pontiac Lemans (1971)<br />
Pontiac Solstice GXP (2009)<br />
Pontiac Solstice GXP &#8211; Drift (2009)<br />
Pontiac Trans Am (1975)<br />
Pontiac Trans Am (1977)<br />
Pontiac Trans Am (1980)<br />
Range Rover Sport Supercharged (2010)<br />
Ruf CTR 3 (2010)<br />
Ruf CTR Yellow Bird (1987)<br />
Ruf RK Coupe (2010)<br />
Ruf RK Spyder (2009)<br />
Ruf Rt 12 (2010)<br />
Shelby Cobra 427 (1966)<br />
Shelby GT500 (1967)<br />
Volkswagen Camper (1965)<br />
Volkswagen Scirocco R (2009)<br />
Volkswagen Scirocco R &#8211; Rally (2009)<br />
Volkswagen Baja Buggy (1963)<br />
Volkswagen Beetle (1963)<br />
Volkswagen Beetle Convertible (2009)</p>
<span id="dprv_cp_v1.06" lang="en" xml:lang="en" class="notranslate" style="vertical-align:baseline; padding:3px; margin-top:2px; margin-bottom:2px; line-height:12px;float:none; font-family: Tahoma, MS Sans Serif; font-size:13px;border:1px solid #BBBBBB;border:1px solid #bbbbbb;background:transparent none;display:inline-block;padding-top:2px;padding-bottom:0px;" title="certified 9 July 2011 06:36:23 UTC by Digiprove certificate P152156" ><a href="http://www.digiprove.com/show_certificate.aspx?id=P152156" target="_blank" rel="copyright" style="height:12px; line-height: 12px; border:0px; padding:0px; margin:0px; float:none; display:inline; text-decoration: none; background:transparent none; line-height:normal; font-family: Tahoma, MS Sans Serif; font-style:normal; font-weight:normal; font-size:9px;"><img src="http://www.gamingconviction.com/wp-content/plugins/digiproveblog/dp_seal_trans_16x16.png" style="width:12px;height:12px;vertical-align:0px; display:inline; border:0px; margin:0px; padding:0px; float:none; background:transparent none" border="0" alt=""/><span style="font-family: Tahoma, MS Sans Serif; font-style:normal; font-size:9px; font-weight:normal; color:#636363; border:0px; float:none; display:inline; text-decoration:none; letter-spacing:normal; padding:0px; padding-left:6px; vertical-align:3px;margin-bottom:3px" onmouseover="this.style.color='#A35353';" onmouseout="this.style.color='#636363';">Copyright&nbsp;protected&nbsp;by&nbsp;Digiprove&nbsp;&copy;&nbsp;2011-2012&nbsp;Gaming&nbsp;Conviction</span></a><!--62E7ECB8D8A5BBBF68238AE303687F304BFEFCA159EE522590C1DEBA7ACC21D4--></span>]]></content:encoded>
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		<item>
		<title>P.O.D. Coming To Rock Band</title>
		<link>http://www.gamingconviction.com/articles/2011/07/09/p-o-d-coming-to-rock-band/</link>
		<comments>http://www.gamingconviction.com/articles/2011/07/09/p-o-d-coming-to-rock-band/#comments</comments>
		<pubDate>Sat, 09 Jul 2011 06:34:48 +0000</pubDate>
		<dc:creator>Ryan Shoptaw</dc:creator>
				<category><![CDATA[Featured News]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Highlight Reel]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Rock Band 3]]></category>

		<guid isPermaLink="false">http://www.gamingconviction.com/?p=4162</guid>
		<description><![CDATA[In this week&#8217;s addition to the Rock Band Store, the youth of the nation can relax a little bit as [...]]]></description>
			<content:encoded><![CDATA[<p>In this week&#8217;s addition to the Rock Band Store, the youth of the nation can relax a little bit as Frankie Goes to Hollywood, P.O.D., and Erasure are set to be added to the store.</p>
<p>Below are the details&#8230;</p>
<p>&#8220;A Little Respect&#8221; &#8211; Erasure (160 MSP / 200 WP / $1.99)<br />
&#8220;Relax (Come Fighting)&#8221; &#8211; Frankie Goes to Hollywood (160 MSP / 200 WP / $1.99)<br />
&#8220;Boom&#8221; &#8211; P.O.D. (160 MSP / 200 WP / $1.99)*<br />
&#8220;Youth of the Nation&#8221; &#8211; P.O.D. (160 MSP / 200 WP / $1.99)</p>
<p>*Pro Guitar/Bass expansion available (80 MSP / 100 WP / $0.99)</p>
<p>All of this will be available on July 12.</p>
<span id="dprv_cp_v1.06" lang="en" xml:lang="en" class="notranslate" style="vertical-align:baseline; padding:3px; margin-top:2px; margin-bottom:2px; line-height:12px;float:none; font-family: Tahoma, MS Sans Serif; font-size:13px;border:1px solid #BBBBBB;border:1px solid #bbbbbb;background:transparent none;display:inline-block;padding-top:2px;padding-bottom:0px;" title="certified 9 July 2011 06:34:53 UTC by Digiprove certificate P152155" ><a href="http://www.digiprove.com/show_certificate.aspx?id=P152155" target="_blank" rel="copyright" style="height:12px; line-height: 12px; border:0px; padding:0px; margin:0px; float:none; display:inline; text-decoration: none; background:transparent none; line-height:normal; font-family: Tahoma, MS Sans Serif; font-style:normal; font-weight:normal; font-size:9px;"><img src="http://www.gamingconviction.com/wp-content/plugins/digiproveblog/dp_seal_trans_16x16.png" style="width:12px;height:12px;vertical-align:0px; display:inline; border:0px; margin:0px; padding:0px; float:none; background:transparent none" border="0" alt=""/><span style="font-family: Tahoma, MS Sans Serif; font-style:normal; font-size:9px; font-weight:normal; color:#636363; border:0px; float:none; display:inline; text-decoration:none; letter-spacing:normal; padding:0px; padding-left:6px; vertical-align:3px;margin-bottom:3px" onmouseover="this.style.color='#A35353';" onmouseout="this.style.color='#636363';">Copyright&nbsp;protected&nbsp;by&nbsp;Digiprove&nbsp;&copy;&nbsp;2011-2012&nbsp;Gaming&nbsp;Conviction</span></a><!--807701CF244FEF3A95ADE60FB3BE37FDFC443F7F550330206D12608B9DAA3843--></span>]]></content:encoded>
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		<title>Fallout: New Vegas Patch Coming</title>
		<link>http://www.gamingconviction.com/articles/2011/07/09/fallout-new-vegas-patch-coming/</link>
		<comments>http://www.gamingconviction.com/articles/2011/07/09/fallout-new-vegas-patch-coming/#comments</comments>
		<pubDate>Sat, 09 Jul 2011 06:33:28 +0000</pubDate>
		<dc:creator>Ryan Shoptaw</dc:creator>
				<category><![CDATA[Fallout: New Vegas]]></category>
		<category><![CDATA[Featured News]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Highlight Reel]]></category>
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.gamingconviction.com/?p=4160</guid>
		<description><![CDATA[Fallout: New Vegas is known for having lots of glitches throughout the entire game. Bethesda realized this long ago and [...]]]></description>
			<content:encoded><![CDATA[<p>Fallout: New Vegas is known for having lots of glitches throughout the entire game. Bethesda realized this long ago and is releasing a new patch that is suppose to fix many of the several problems the game has.</p>
<p>Below is the full list of changes&#8230;</p>
<p>Changelist</p>
<p>New feature: system save is automatically created prior to endgame sequence. After credits, user is prompted to load save game. This will allow single save players to play DLC without creating a new game.<br />
Fixed issue where Minigun audio could get stuck/keep playing indefinitely when fired out of VATS.<br />
Script fix to restore destroyed ED-E. This should address issues players have with attempting to use certain companions (e.g. Rex) or when the player needs to clear his or her companions before entering an area (e.g. Zion / Honest Hearts).<br />
New “Companion Dismissal Terminals” added to Gun Runners and Lucky 38. These will allow players with lost companions from earlier patches to force-fire if they are experiencing problems attempting to get into DLC or areas that prevent companions from entering.<br />
Arms no longer lifted above head when sneaking with certain weapons.<br />
Fixed sound cutting out after extended playthroughs.<br />
Massive world optimizations in major areas for better stability/performance with multiple DLCs installed.<br />
Players can now have six or more DLCs installed without encountering an infinite “loading DLC” message on startup.<br />
Navmesh fixes/NPCs no longer getting stuck.<br />
Scripts added to keep certain NPCs who were marked as dead from respawning.<br />
Extensive world optimizations for Hoover Dam.<br />
Fixed lockup with Ranger Grant’s forcegreet at HD/NCR path.<br />
Fixed NPC AI packages so they don’t get stuck at HD.<br />
Fixed bug where upgraded ED-E could be killed in non-hardcore mode.<br />
Post-assassination Kimball now gets removed prior to Hoover Dam battle.<br />
Fixed navmesh around Camp Searchlight to improve performance over long soaks.<br />
Searchlight Troopers don’t bump into each other as often.<br />
Fixed navmesh on HD Observation Deck.<br />
New teleport locations for Legion path through Hoover Dam. Improves performance.<br />
Radio stations will work properly now if DLC is uninstalled.<br />
Fixed instances where it was possible to fast travel during Hoover Dam battle.<br />
Fixed case where recruited Remnants were hostile to player during HD battle on Independent and House paths.  They will still turn hostile if you shoot them too much though.<br />
Two vending machines in Hoover Dam were facing the wrong way.<br />
Made it so Big Sal/Nero no longer accepts yield if the other is already dead.<br />
Removed Brotherhood objectives when ED-E is given to the Followers.<br />
Fixed rare instance where Cachino turned hostile on the player if player attacks Big Sal/Nero prior to Cachino entering the room.<br />
Fixed crashes in Ultra-Luxe.<br />
Fixed Alpha Squad snipers getting stuck when told to support player.<br />
Fix for Lily’s weapon being displayed oddly on her back..<br />
Improvements to navmesh and pathing in Great Khan Longhouse. Fixes crashes.<br />
Plasma Spaz now gives 20% AP reduction (was 10%).<br />
Fixed crash after hearing certain ED-E dialog triggers.<br />
Fixed instance where Boone would constantly holster his rifle in combat if player had lost rep with the NCR.<br />
Veronica no longer waits for player to speak to her before leaving after Hidden Valley is destroyed.<br />
Extensive optimizations in McCarran.<br />
Optimized NPC packages at Camp Golf to improve performance. Misfits now stay in a normal radius.<br />
Arcade now properly rants against Caesar (once).<br />
Motor-Runner Helmet now properly 0 weight. Also removed after quest completes.<br />
NCR Heavy Troopers will now attack player if you attack Hsu.<br />
Vulpes (and Alerio) now properly forcegreet if you somehow fast travel before their initial forcegreet fires.<br />
Killing hostages while helping Khans no longer fails quest.<br />
Gilbert/Ackerman now properly stay dead if murdered.<br />
Mr. New Vegas will only mention failed NCR attack on Powder Gangers if Troopers are dead and Eddie is alive.<br />
Fixed case where player could break quest with Orris if they fast traveled after he shoots thugs, but before forcegreet.<br />
Generic Powder Gangers now set as Aggressive (previously Very Aggressive).<br />
Fixed rare case of black screen during dialog at REPCONN facility.<br />
Fixed phantom quest marker remaining on Major Knight after he’s killed.<br />
Fix for incorrect dialog if player meets Bryce Anders after killing Motor Runner.<br />
Player can no longer isolate the BoS virus by hitting “isolate virus” three times on a single console.<br />
Fixed crash related to Arcade leaving the Remnants bunker.<br />
Fixed Nightkin encounter at Tumbleweed Ranch to occur after user reloads a save.<br />
Arcade will no longer attempt to initiate his quest during Hoover Dam.<br />
Hoover Dam Boomer Bombing Run now works properly after save/reload.<br />
Cass now only barks (ahem, as in barkstring) once per gameday and not every two gamehours.<br />
Fixed XP exploits with MantisForeleg.<br />
Massive optimizations in Westside, North Vegas and The Thorn. Improves AI pathing and performance with high uptimes.<br />
Optimizations in Vault 19.<br />
Fixed issue where Oliver Swanick would respawn after three days if killed.<br />
Pathing improvements to The Strip and North Sewers.<br />
Moved teleport doors on The Strip so NPCs don’t collide with players or other actors that stand in front of doors.<br />
Ethel, Walter, and the Station Merchant no longer wander or patrol to avoid collisions with other NPCs.<br />
Separated NPCs in the North Sewers.<br />
Fixed issue where window in Vault 19 let player see through the world.<br />
Greasers from Crandon’s quest now become disabled when the player leaves the area.<br />
Fixed a Legion melee NPC near Nelson that was under the terrain.<br />
Modified Legion and NCR hit-squad NPCs to use new level lists. They now have a smoother leveling curve that takes into account new level caps. Legion and NCR hit squad spawning was also revised to make their appearance more consistent and less memory-intensive.<br />
Fixed issue where Omerta thugs wouldn’t leave Freeside if you killed Joana and Carlitos.<br />
Cazador Poison Effect sound no longer plays globally if someone, somewhere gets stung. Only plays if the player is hit.<br />
Player can no longer repair the Grenade Launcher with the minigun.<br />
Fix for companions going into unconscious/conscious cycle over and over again when stung with Cazador poison. In normal mode (or against companions), Cazador poison now lasts 8 seconds, doing 18 points of damage per second.  It is, in fact, even deadlier than the normal version, but lasts 1/4 as long. In hardcore mode or against the player, poison remains 30 seconds/5 damage per second.<br />
Casino slot scripts altered so their max bets do not produce game economy-ruining levels of cap overflow<br />
Hit the Deck and Stonewall now properly work with player’s weapon condition. Hit the Deck is now +25 DT vs. Explosives instead of +50% vs. Explosives.<br />
Adjusted Deathclaw fatigue to make them less exploitable with certain attacks. Inconsistent health values for Deathclaws were also corrected (in favor of stronger Deathclaws).<br />
Cazadores are now properly flagged as fliers, so they won’t set off mines.<br />
Increased radii for plasma and pulse grenades.<br />
Fixed bug where rescued Powder Gangers would return to the legion camp.<br />
Added Followers of the Apocalypse supplies to three areas of Hoover Dam if you gain their support and fight on independent or NCR paths. This also enables the FoA + NCR “good” ending through Julie Farkas.<br />
Optimizations for Westside.<br />
Fixed issues with Recharger Pistol animation.<br />
Fixed issue where Aba Daba Honeymoon wouldn’t update if the player was running O My Papa simultaneously.<br />
Typo: “Night Stalker Blood” changed to “Nightstalker Blood”<br />
Yes-Man now checks both Loyal and Pearl’s status before the player can tell him the Boomer leaders are dead.<br />
Removed “Intelligence” flag from Int&lt;=2 check at REPCONN HQ, as engine doesn’t support checks that low.<br />
Fixed scripting on Lonesome Drifter barter check so player doesn’t get next objective with Tommy Torini if they fail.<br />
Legion Assassins moveto script no longer occurs every frame (frees up memory).<br />
Added recipe so player can now break down 12.7mm ammo.<br />
Four Eyes now works with ball cap with glasses.<br />
There is now always an option to give ED-E to Lorenzo, even if player has said no the first time.<br />
Mister Sandman no longer works on The Forecaster (XP exploit).<br />
Ultra-Luxe doors no longer disable player controls if player is an enemy of the White Gloves.<br />
Fix scripting conflict between “Cold, Cold Heart” and Mojave Ghost with Vulpes/Benny.<br />
Fixed issue where player could become control locked in Gommorah if they had installed Yes-Man.<br />
Player can now re-hire Arcade if ED-E is in the party.<br />
Ultra-Luxe now properly pays out in Legion and NCR money.<br />
Veronica’s companion perks (as in the ones Veronica gets, not the player) now properly assigned.<br />
Waiting companions will no longer get teleported by the Vault 22 elevator.<br />
Changed objectives for How Little We Know to better reflect branching paths.<br />
“Return to Yes-Man” objective no longer reopens if player tells him to go to Lucky 38 in Wild Card: Change in Management.<br />
Player can no longer pickpocket Button Man to break the scene where he shoots Cachino.<br />
Player can no longer ask Cachino about plans if Bosses are already dead.<br />
Fix for ED-E combat dialog.<br />
Ranger Helmet now has weight/value.<br />
Fixed Gomorrah holdout scripting to properly affect companions.<br />
Lily now properly uses Stealth Boy when player is sneaking if told to keep it during her quest.<br />
Fixed exploit where player could get infinite XP for punching Big Sal’s corpse.<br />
Fixed scripting for For the Republic II where exposing Karl would prematurely complete the objective to destroy the Khans.<br />
Fixed instance where fast travel was disabled when creating new game post-credits.<br />
Inventory will now show cumulative weight of item stacks instead of weight of a single item.<br />
Missile projectiles will no longer show in player’s target HUD.<br />
Player will now unequip a weapon if consuming it in the crafting menu (fixes crash).<br />
Weapons with recharging ammo now display ammo properly.<br />
Fixed rare instance where player could be control-locked if loading an autosave created while lockpicking a transition door.<br />
Beamsplitter mod fixed to proper DAM/DPS.<br />
Crafting can no longer create weapons/armor at 100% condition.<br />
Repair kits can no longer repair to 100% condition.<br />
Throwing weapons can no longer take damage, and are dropped when shot at 100% condition.<br />
DT Perks that increase DT based on enemy weapon should function properly.<br />
Weapons using multiple rounds of ammunition per shot fired now show proper VATS damage estimate.<br />
Fixed rare case where broken stick of dynamite could crash game if thrown.<br />
NPCs will now play face cards on player’s stack in Caravan.<br />
Various tweaks to audio system to improve memory performance.<br />
Fixed issue where looping reload weapons would get stuck, causing VATS camera to point to the ground.<br />
Fixed clock/calendar so that it doesn’t reset on a fresh load.<br />
Fixed .45 auto pistol displaying incorrect condition/value on modding screen.<br />
Both DAM and DPS now display on workbenches when creating explosives.<br />
For ammo that reduce spread (like 12ga) effect is now properly applied to spread, not wobble.<br />
Fixed crash when attempting to enter DLC1 with equipped quest items.</p>
<span id="dprv_cp_v1.06" lang="en" xml:lang="en" class="notranslate" style="vertical-align:baseline; padding:3px; margin-top:2px; margin-bottom:2px; line-height:12px;float:none; font-family: Tahoma, MS Sans Serif; font-size:13px;border:1px solid #BBBBBB;border:1px solid #bbbbbb;background:transparent none;display:inline-block;padding-top:2px;padding-bottom:0px;" title="certified 9 July 2011 06:33:33 UTC by Digiprove certificate P152154" ><a href="http://www.digiprove.com/show_certificate.aspx?id=P152154" target="_blank" rel="copyright" style="height:12px; line-height: 12px; border:0px; padding:0px; margin:0px; float:none; display:inline; text-decoration: none; background:transparent none; line-height:normal; font-family: Tahoma, MS Sans Serif; font-style:normal; font-weight:normal; font-size:9px;"><img src="http://www.gamingconviction.com/wp-content/plugins/digiproveblog/dp_seal_trans_16x16.png" style="width:12px;height:12px;vertical-align:0px; display:inline; border:0px; margin:0px; padding:0px; float:none; background:transparent none" border="0" alt=""/><span style="font-family: Tahoma, MS Sans Serif; font-style:normal; font-size:9px; font-weight:normal; color:#636363; border:0px; float:none; display:inline; text-decoration:none; letter-spacing:normal; padding:0px; padding-left:6px; vertical-align:3px;margin-bottom:3px" onmouseover="this.style.color='#A35353';" onmouseout="this.style.color='#636363';">Copyright&nbsp;protected&nbsp;by&nbsp;Digiprove&nbsp;&copy;&nbsp;2011-2012&nbsp;Gaming&nbsp;Conviction</span></a><!--F1E0C8B41452DD8CFC18EF923DF262AE4CFCD92442B8CE1CD2A12ECE80AB71C2--></span>]]></content:encoded>
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		<title>Ms. Splosion Man Price Announced</title>
		<link>http://www.gamingconviction.com/articles/2011/07/05/ms-splosion-man-price-announced/</link>
		<comments>http://www.gamingconviction.com/articles/2011/07/05/ms-splosion-man-price-announced/#comments</comments>
		<pubDate>Tue, 05 Jul 2011 21:38:57 +0000</pubDate>
		<dc:creator>Ryan Shoptaw</dc:creator>
				<category><![CDATA[Arcade]]></category>
		<category><![CDATA[Featured News]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Highlight Reel]]></category>
		<category><![CDATA[Ms. Splosion Man]]></category>
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.gamingconviction.com/?p=4150</guid>
		<description><![CDATA[Earlier today, Twisted Pixel released an official press release announcing the price tag for the sequel to the 2009 best [...]]]></description>
			<content:encoded><![CDATA[<p>Earlier today, Twisted Pixel released an official press release announcing the price tag for the sequel to the 2009 best selling arcade game &#8216;Splosion Man. Ms. Splosion Man will be priced at 800 MS Points.</p>
<p>Below is the Official Press Release&#8230;</p>
<p>Humanity’s Destruction Priced At 800 Microsoft Points</p>
<p>Ms. Splosion Man’s Accidental Creation Slated for July 13th, 2011</p>
<p>July 5th, 2011 &#8211; Austin, TX &#8211; The value of all life on Earth was originally placed at almost triple the amount of Microsoft points, but a surprise ruling from Twisted Pixel today cited a declining economy and a general disappointment in humanity as the root for assuring its destruction at the incredible price of 800 Microsoft Points.  Minutes after Big Science Labs announced the capture of rogue experiment Splosion Man, all communications cut out.  Unconfirmed reports of a “Pink Terror” led many to speculate on the existence of a “Ms. Splosion Man” &#8211; a second catastrophic experiment set to splode her revenge out from the laboratories of Big Science and into the world.</p>
<p>Humanity’s last brush with the apocalypse occurred almost one year ago, during the Great Meatening, a day remembered less for the terrible loss of many a scientist than for the vast flooding of delicious meat that rained down from the sky.  Here now again, all of humanity rests on the razor’s edge &#8211; Big Science encourages all citizens to resist the sizzle of fresh tenderloin and mass destruction on July 13th, no matter the phenomenal value.</p>
<p>Ms. Splosion Man features bigger levels, pumped-up bosses, overhauled networking, ghost replays, and countless other improvements in a fifty-level single player campaign and separate fifty-level multiplayer campaign.  Pick up Ms. Splosion Man for 800 Microsoft Points on the Xbox LIVE Marketplace July 13th here.</p>
<p>About Twisted Pixel Games, LLC</p>
<p>Founded in 2006 by industry veterans, Twisted Pixel is the independent game development studio behind the 2009 IGF finalist and 2008 PAX 10 Audience Choice Award winning game The Maw for Xbox LIVE® Arcade, Steam, and Direct2Drive.  Their accomplishments continue with the successes of the award winning Splosion Man and Comic Jumper, and soon to be released Ms Splosion Man and Kinect title The Gunstringer. Twisted Pixel specializes in character-driven, original IP titles that shake up what games are all about. Memorable characters, creative gameplay, and impressive presentation is our focus. Learn more at www.TwistedPixelGames.com. and Twitter @twisted_pixel.</p>
<span id="dprv_cp_v1.06" lang="en" xml:lang="en" class="notranslate" style="vertical-align:baseline; padding:3px; margin-top:2px; margin-bottom:2px; line-height:12px;float:none; font-family: Tahoma, MS Sans Serif; font-size:13px;border:1px solid #BBBBBB;border:1px solid #bbbbbb;background:transparent none;display:inline-block;padding-top:2px;padding-bottom:0px;" title="certified 5 July 2011 21:38:59 UTC by Digiprove certificate P150999" ><a href="http://www.digiprove.com/show_certificate.aspx?id=P150999" target="_blank" rel="copyright" style="height:12px; line-height: 12px; border:0px; padding:0px; margin:0px; float:none; display:inline; text-decoration: none; background:transparent none; line-height:normal; font-family: Tahoma, MS Sans Serif; font-style:normal; font-weight:normal; font-size:9px;"><img src="http://www.gamingconviction.com/wp-content/plugins/digiproveblog/dp_seal_trans_16x16.png" style="width:12px;height:12px;vertical-align:0px; display:inline; border:0px; margin:0px; padding:0px; float:none; background:transparent none" border="0" alt=""/><span style="font-family: Tahoma, MS Sans Serif; font-style:normal; font-size:9px; font-weight:normal; color:#636363; border:0px; float:none; display:inline; text-decoration:none; letter-spacing:normal; padding:0px; padding-left:6px; vertical-align:3px;margin-bottom:3px" onmouseover="this.style.color='#A35353';" onmouseout="this.style.color='#636363';">Copyright&nbsp;protected&nbsp;by&nbsp;Digiprove&nbsp;&copy;&nbsp;2011-2012&nbsp;Gaming&nbsp;Conviction</span></a><!--7CC470E1F2A2B56CAD88C547808A441C7E9785EFC47ECEFBBB7387399651ECBE--></span>]]></content:encoded>
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		<title>Crytek Talks Kinect Development</title>
		<link>http://www.gamingconviction.com/articles/2011/07/04/crytek-talks-kinect-development/</link>
		<comments>http://www.gamingconviction.com/articles/2011/07/04/crytek-talks-kinect-development/#comments</comments>
		<pubDate>Mon, 04 Jul 2011 16:38:11 +0000</pubDate>
		<dc:creator>Ryan Shoptaw</dc:creator>
				<category><![CDATA[Crysis 2]]></category>
		<category><![CDATA[Featured News]]></category>
		<category><![CDATA[Games]]></category>
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		<guid isPermaLink="false">http://www.gamingconviction.com/?p=4146</guid>
		<description><![CDATA[Crytek has been very vocal when it comes to how much they support Microsoft&#8217;s Kinect. The company says that they [...]]]></description>
			<content:encoded><![CDATA[<p>Crytek has been very vocal when it comes to how much they support Microsoft&#8217;s Kinect. The company says that they are happy they &#8220;found a partner in Microsoft who shared our vision.&#8221;</p>
<p>Crytek Engine Licensing Director Carl Jones had this to say&#8230;</p>
<p>&#8220;It&#8217;s been really, really easy getting the CryEngine working with Kinect. Microsoft has built it extremely well and it&#8217;s easy to use. They&#8217;ve given a lot of assistance, both in terms of technical support, samples and hands-on expertise, now we&#8217;re trying to push it in new directions to do some clever stuff.&#8221;</p>
<span id="dprv_cp_v1.06" lang="en" xml:lang="en" class="notranslate" style="vertical-align:baseline; padding:3px; margin-top:2px; margin-bottom:2px; line-height:12px;float:none; font-family: Tahoma, MS Sans Serif; font-size:13px;border:1px solid #BBBBBB;border:1px solid #bbbbbb;background:transparent none;display:inline-block;padding-top:2px;padding-bottom:0px;" title="certified 4 July 2011 16:38:14 UTC by Digiprove certificate P150512" ><a href="http://www.digiprove.com/show_certificate.aspx?id=P150512" target="_blank" rel="copyright" style="height:12px; line-height: 12px; border:0px; padding:0px; margin:0px; float:none; display:inline; text-decoration: none; background:transparent none; line-height:normal; font-family: Tahoma, MS Sans Serif; font-style:normal; font-weight:normal; font-size:9px;"><img src="http://www.gamingconviction.com/wp-content/plugins/digiproveblog/dp_seal_trans_16x16.png" style="width:12px;height:12px;vertical-align:0px; display:inline; border:0px; margin:0px; padding:0px; float:none; background:transparent none" border="0" alt=""/><span style="font-family: Tahoma, MS Sans Serif; font-style:normal; font-size:9px; font-weight:normal; color:#636363; border:0px; float:none; display:inline; text-decoration:none; letter-spacing:normal; padding:0px; padding-left:6px; vertical-align:3px;margin-bottom:3px" onmouseover="this.style.color='#A35353';" onmouseout="this.style.color='#636363';">Copyright&nbsp;protected&nbsp;by&nbsp;Digiprove&nbsp;&copy;&nbsp;2011-2012&nbsp;Gaming&nbsp;Conviction</span></a><!--E16B669FC8F517354ADE3321C5FA743532910A0792474C1F0D74F3F5C6F18E35--></span>]]></content:encoded>
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		<title>Codemasters Looking For Programmers</title>
		<link>http://www.gamingconviction.com/articles/2011/07/04/codemasters-looking-for-programmers/</link>
		<comments>http://www.gamingconviction.com/articles/2011/07/04/codemasters-looking-for-programmers/#comments</comments>
		<pubDate>Mon, 04 Jul 2011 16:34:05 +0000</pubDate>
		<dc:creator>Ryan Shoptaw</dc:creator>
				<category><![CDATA[Dirt 3]]></category>
		<category><![CDATA[Featured News]]></category>
		<category><![CDATA[Games]]></category>
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		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.gamingconviction.com/?p=4140</guid>
		<description><![CDATA[Any of you programmers that are reading this and might need help finding a job, look no further. Codemasters&#8217; announced [...]]]></description>
			<content:encoded><![CDATA[<p>Any of you programmers that are reading this and might need help finding a job, look no further. Codemasters&#8217; announced today via offiicial Facebook page that they are looking for programmers for a new IP Racing game.</p>
<p>The publisher&#8217;s official Facebook page lets it known that they are currently looking for new programmers to fill up some eight job posts for a &#8220;new racing IP&#8221;. Oh, and they&#8217;re also looking for three more to fill up positions over at the F1 2011 team, which they&#8217;ve promised to have &#8220;tons of content&#8221;.</p>
<p>As of this time, no details have emerged as to what this new racing game is.</p>
<span id="dprv_cp_v1.06" lang="en" xml:lang="en" class="notranslate" style="vertical-align:baseline; padding:3px; margin-top:2px; margin-bottom:2px; line-height:12px;float:none; font-family: Tahoma, MS Sans Serif; font-size:13px;border:1px solid #BBBBBB;border:1px solid #bbbbbb;background:transparent none;display:inline-block;padding-top:2px;padding-bottom:0px;" title="certified 4 July 2011 16:34:08 UTC by Digiprove certificate P150511" ><a href="http://www.digiprove.com/show_certificate.aspx?id=P150511" target="_blank" rel="copyright" style="height:12px; line-height: 12px; border:0px; padding:0px; margin:0px; float:none; display:inline; text-decoration: none; background:transparent none; line-height:normal; font-family: Tahoma, MS Sans Serif; font-style:normal; font-weight:normal; font-size:9px;"><img src="http://www.gamingconviction.com/wp-content/plugins/digiproveblog/dp_seal_trans_16x16.png" style="width:12px;height:12px;vertical-align:0px; display:inline; border:0px; margin:0px; padding:0px; float:none; background:transparent none" border="0" alt=""/><span style="font-family: Tahoma, MS Sans Serif; font-style:normal; font-size:9px; font-weight:normal; color:#636363; border:0px; float:none; display:inline; text-decoration:none; letter-spacing:normal; padding:0px; padding-left:6px; vertical-align:3px;margin-bottom:3px" onmouseover="this.style.color='#A35353';" onmouseout="this.style.color='#636363';">Copyright&nbsp;protected&nbsp;by&nbsp;Digiprove&nbsp;&copy;&nbsp;2011-2012&nbsp;Gaming&nbsp;Conviction</span></a><!--A1FC36D611576B1A3433962971240D80ED0D86167A1501F90712C3D991CCBB7B--></span>]]></content:encoded>
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		<title>Why was Call of Duty: Elite Created?</title>
		<link>http://www.gamingconviction.com/articles/2011/07/04/why-was-call-of-duty-elite-created/</link>
		<comments>http://www.gamingconviction.com/articles/2011/07/04/why-was-call-of-duty-elite-created/#comments</comments>
		<pubDate>Mon, 04 Jul 2011 16:30:28 +0000</pubDate>
		<dc:creator>Ryan Shoptaw</dc:creator>
				<category><![CDATA[Call of Duty]]></category>
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		<guid isPermaLink="false">http://www.gamingconviction.com/?p=4134</guid>
		<description><![CDATA[Bobby Kotick of Activision sat down with the Guardian and discussed why Call of Duty: Elite was created. Kotick claims [...]]]></description>
			<content:encoded><![CDATA[<p>Bobby Kotick of Activision sat down with the Guardian and discussed why Call of Duty: Elite was created. Kotick claims that it was because the fans wanted it.</p>
<p>Below is what he had to say&#8230;</p>
<p>We started out with a desire to give back to our players.We wanted to add capabilities that were the direct result of research conducted with our audience. We have tens of millions of players, and we went out to our audience and we solicited their thoughts and opinions on what would make the game &#8211; on a free basis &#8211; more fun to play.&#8221;</p>
<p>&#8220;So the bulk of what we&#8217;ve done is to create a free service that offers a whole host of new, interesting and well-differentiated capabilities that will get our audience really enthusiastic and excited about playing. We have very articulate audiences &#8211; they&#8217;re able to prioritize what&#8217;s important: they&#8217;re able to give us clarity on features that they think will be useful. So from that perspective, what we&#8217;re delivering is the direct result of player input &#8211; and a lot of it.&#8221;</p>
<p>&#8220;There were also a certain number of things that our players wanted to see, with the recognition that those particular services would be costly for us to develop. And we spent a lot of time talking about what&#8217;s a fair way to charge for what are premium services. In that regard too we got great audience feedback. So [Elite was based on] very well-informed research that goes deeper and is more extensive than anything we&#8217;ve done before.&#8221;</p>
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