I’m not big on first-person shooters, or co-op games, but after playing the original Left For Dead, I was hooked. It was like beaming into every zombie movie made in the last thirty years and gutting it out, breathlessly, for thirty minutes. Each move you made impacted the other people with you just like every move they made impacted you. It was a co-operative environment in the truest sense of the term. If you managed to hook up with three other people that were pretty good, the game was on and you were on your way. Hook up with three other idiots, and well, you’re night was exasperating.
Left For Dead 2 was very anticipated in a quiet sort of way. I purchased it shortly before Christmas, hoping that it was every bit as fun as the original was. I even traded in the first game for the second, something I never do. Once I purchase a game, it stays in my library until the bitter end.
My first impression of Two was that it was slicker than the original, the frame rate cleaned up, the characters crisper, the settings far better rendered, the ‘infected’ faster and far more in your face. But, honestly, I felt that there was something missing, something that at first I couldn’t put my finger on. As I played on through several encounters online, following my friend GMMAN through level after level, I realized that I didn’t care about the characters around me, or the one I was playing. Two didn’t have that level of involvement that the first game had, almost as if in making the game better, it had lost that soul that had made the first game so much fun.
As I moved on through the game, I realized that Two was a bunch harder than the original of the series. There were more adversaries, and more things that went boom around you, all to pose more of a challenge to your and your co-players. Honestly, in that beefing up, was it necessary?
The game stays true to it’s roots, but if you’re like me, you’re going to want more. More of what? Well, more soul. It’s slick, fast, vicious and vivid, but as you slog it out with critters from the minds of George Romero and Stephen King, you’re almost wondering, “Why do I care?” Also, if you have the original Left For Dead, keep it. It’s one of those games that shouldn’t be traded in.
